BaseMod.camera.cameraEditor.CameraEditor

class BaseMod.camera.cameraEditor.CameraEditor(mod)[source]

Bases: Editor

__init__(mod)[source]

Methods

__init__(mod)

add_camera()

add_handles()

add_myself(ui[, viewport, name])

add_renderable(renderable)

clear_handles()

finishmove(camera)

finishmovequad(camera, quad)

init_scene_items(viewport)

Called when editor is changed, should add Renderables to scene :return:

level_resized(newrect)

Called once level is resized

mouse_left_press()

mouse_left_release()

mouse_middle_press()

mouse_middle_release()

mouse_move_event(event)

mouse_press_event(event)

mouse_release_event(event)

mouse_right_press()

mouse_right_release()

mouse_wheel_event(event)

move_down(selection)

move_event()

move_selected(camera)

move_up(selection)

quad_moved(camera, quad)

remove_cameras(cameras)

remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn't need :return: None

reset_selection([reset_ui])

select_indexes(selection)

zoom_event()

Attributes

init_scene_items(viewport)[source]

Called when editor is changed, should add Renderables to scene :return:

remove_items_from_scene(viewport)[source]

Called when editor is changed, should remove anything it doesn’t need :return: None

clear_handles()[source]
move_up(selection)[source]
move_down(selection)[source]
move_event()[source]
mouse_left_release()[source]
mouse_left_press()[source]
reset_selection(reset_ui=True)[source]
select_indexes(selection)[source]
add_camera()[source]
remove_cameras(cameras: list[int])[source]
Parameters:

cameras (list[int])

add_handles()[source]
quad_moved(camera, quad)[source]
finishmovequad(camera, quad)[source]
move_selected(camera: RenderCamera)[source]
Parameters:

camera (RenderCamera)

finishmove(camera)[source]
property cameras: list[RenderCamera]
property cameraindexes: list[int]
add_myself(ui, viewport=None, name=None)
add_renderable(renderable: Renderable)
Parameters:

renderable (Renderable)

property alt: bool
property basemod: BaseMod
property control: bool
property editor_pos: QPoint
property layer
property level: RWELevel
level_resized(newrect: QRect)

Called once level is resized

Parameters:

newrect (QRect)

property meta: bool
property modifiers
property mouse_left: bool
mouse_middle_press()
mouse_middle_release()
mouse_move_event(event: QMoveEvent)
Parameters:

event (QMoveEvent)

property mouse_pos: QPoint

last mouse location on viewport coordinates :return:

mouse_press_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

mouse_release_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

property mouse_right: bool
mouse_right_press()
mouse_right_release()
mouse_wheel_event(event: QWheelEvent)
Parameters:

event (QWheelEvent)

property shift: bool
property workscene: QGraphicsScene
property zoom: float
zoom_event()