BaseMod.camera.cameraEditor.CameraEditor¶
- class BaseMod.camera.cameraEditor.CameraEditor(mod)[source]¶
Bases:
EditorMethods
__init__(mod)add_myself(ui[, viewport, name])add_renderable(renderable)finishmove(camera)finishmovequad(camera, quad)init_scene_items(viewport)Called when editor is changed, should add Renderables to scene :return:
level_resized(newrect)Called once level is resized
mouse_move_event(event)mouse_press_event(event)mouse_release_event(event)mouse_wheel_event(event)move_down(selection)move_selected(camera)move_up(selection)quad_moved(camera, quad)remove_cameras(cameras)remove_items_from_scene(viewport)Called when editor is changed, should remove anything it doesn't need :return: None
reset_selection([reset_ui])select_indexes(selection)Attributes
last mouse location on viewport coordinates :return:
- init_scene_items(viewport)[source]¶
Called when editor is changed, should add Renderables to scene :return:
- remove_items_from_scene(viewport)[source]¶
Called when editor is changed, should remove anything it doesn’t need :return: None
- move_selected(camera: RenderCamera)[source]¶
- Parameters:
camera (RenderCamera)
- property cameras: list[RenderCamera]¶
- add_myself(ui, viewport=None, name=None)¶
- add_renderable(renderable: Renderable)¶
- Parameters:
renderable (Renderable)
- property layer¶
- property modifiers¶
- mouse_middle_press()¶
- mouse_middle_release()¶
- mouse_move_event(event: QMoveEvent)¶
- Parameters:
event (QMoveEvent)
- mouse_press_event(event: QMouseEvent)¶
- Parameters:
event (QMouseEvent)
- mouse_release_event(event: QMouseEvent)¶
- Parameters:
event (QMouseEvent)
- mouse_right_press()¶
- mouse_right_release()¶
- mouse_wheel_event(event: QWheelEvent)¶
- Parameters:
event (QWheelEvent)
- property workscene: QGraphicsScene¶
- zoom_event()¶