BaseMod.properties.propertiesEditor.PropertiesEditor

class BaseMod.properties.propertiesEditor.PropertiesEditor(mod)[source]

Bases: Editor

__init__(mod)[source]

Methods

__init__(mod)

add_myself(ui[, viewport, name])

add_renderable(renderable)

border_changed()

change_extratiles_manually()

confirm_resize()

extratiles_changed()

init_scene_items(viewport)

Called when editor is changed, should add Renderables to scene :return:

level_resized(newrect)

Called once level is resized

mouse_left_press()

mouse_left_release()

mouse_middle_press()

mouse_middle_release()

mouse_move_event(event)

mouse_press_event(event)

mouse_release_event(event)

mouse_right_press()

mouse_right_release()

mouse_wheel_event(event)

move_event()

remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn't need :return: None

reposition()

reposition_extra()

seed_changed(seed)

update_params()

water_changed()

waterhandle_moved()

zoom_event()

Attributes

alt

basemod

control

editor_pos

layer

level

meta

modifiers

mouse_left

mouse_pos

last mouse location on viewport coordinates :return:

mouse_right

shift

workscene

zoom

init_scene_items(viewport)[source]

Called when editor is changed, should add Renderables to scene :return:

seed_changed(seed)[source]
waterhandle_moved()[source]
water_changed()[source]
change_extratiles_manually()[source]
extratiles_changed()[source]
confirm_resize()[source]
border_changed()[source]
reposition()[source]
update_params()[source]
reposition_extra()[source]
level_resized(newrect: QRect)[source]

Called once level is resized

Parameters:

newrect (QRect)

add_myself(ui, viewport=None, name=None)
add_renderable(renderable: Renderable)
Parameters:

renderable (Renderable)

property alt: bool
property basemod: BaseMod
property control: bool
property editor_pos: QPoint
property layer
property level: RWELevel
property meta: bool
property modifiers
property mouse_left: bool
mouse_left_press()
mouse_left_release()
mouse_middle_press()
mouse_middle_release()
mouse_move_event(event: QMoveEvent)
Parameters:

event (QMoveEvent)

property mouse_pos: QPoint

last mouse location on viewport coordinates :return:

mouse_press_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

mouse_release_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

property mouse_right: bool
mouse_right_press()
mouse_right_release()
mouse_wheel_event(event: QWheelEvent)
Parameters:

event (QWheelEvent)

move_event()
remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn’t need :return: None

property shift: bool
property workscene: QGraphicsScene
property zoom: float
zoom_event()