BaseMod.tiles.tileUtils.TileHistory

class BaseMod.tiles.tileUtils.TileHistory(history, tile: Tile, layer: int, force_place=False, force_geometry=False)[source]

Bases: HistoryElement

Parameters:
__init__(history, tile: Tile, layer: int, force_place=False, force_geometry=False)[source]
Parameters:

Methods

__init__(history, tile, layer[, ...])

redo_changes()

redraw()

undo_changes()

Attributes

redraw()[source]
undo_changes()[source]
redo_changes()[source]
property basemod
property level
property manager