BaseMod.tiles.tileModule¶ Classes TileModule(mod) class BaseMod.tiles.tileModule.TileModule(mod)[source]¶ change_border()[source]¶ redraw_option()[source]¶ init_module_textures()[source]¶ check_layers_change()[source]¶ render_module(clear=False)[source]¶ get_layer(layer: int) → TileRenderLevelImage[source]¶ Parameters: layer (int) Return type: TileRenderLevelImage init_scene_items(viewport)[source]¶ Called when editor is changed, should add Renderables to scene :return: