BaseMod.light.lightEditor.LightEditor

class BaseMod.light.lightEditor.LightEditor(mod)[source]

Bases: Editor

__init__(mod)[source]

Methods

__init__(mod)

add_myself(ui[, viewport, name])

add_renderable(renderable)

end_painter()

init_scene_items(viewport)

Called when editor is changed, should add Renderables to scene :return:

level_resized(newrect)

Called once level is resized

mouse_left_press()

mouse_left_release()

mouse_middle_press()

mouse_middle_release()

mouse_move_event(event)

mouse_press_event(event)

mouse_release_event(event)

mouse_released(pos)

mouse_right_press()

mouse_right_release()

mouse_wheel_event(event)

move_event()

pos_changed(newpos)

remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn't need :return: None

tool_specific_press([shadow])

tool_specific_release([shadow])

tool_specific_update()

update_brush_transform()

update_light_configurables()

update_painter()

update_position()

zoom_event()

Attributes

alt

basemod

control

editor_pos

layer

level

meta

modifiers

mouse_left

mouse_pos

last mouse location on viewport coordinates :return:

mouse_right

shift

workscene

zoom

update_light_configurables()[source]
init_scene_items(viewport)[source]

Called when editor is changed, should add Renderables to scene :return:

remove_items_from_scene(viewport)[source]

Called when editor is changed, should remove anything it doesn’t need :return: None

mouse_left_press()[source]
mouse_right_press()[source]
mouse_left_release()[source]
mouse_right_release()[source]
mouse_move_event(event: QMoveEvent)[source]
Parameters:

event (QMoveEvent)

tool_specific_update()[source]
tool_specific_release(shadow=True)[source]
update_position()[source]
end_painter()[source]
update_painter()[source]
pos_changed(newpos)[source]
mouse_released(pos)[source]
tool_specific_press(shadow=True)[source]
update_brush_transform()[source]
add_myself(ui, viewport=None, name=None)
add_renderable(renderable: Renderable)
Parameters:

renderable (Renderable)

property alt: bool
property basemod: BaseMod
property control: bool
property editor_pos: QPoint
property layer
property level: RWELevel
level_resized(newrect: QRect)

Called once level is resized

Parameters:

newrect (QRect)

property meta: bool
property modifiers
property mouse_left: bool
mouse_middle_press()
mouse_middle_release()
property mouse_pos: QPoint

last mouse location on viewport coordinates :return:

mouse_press_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

mouse_release_event(event: QMouseEvent)
Parameters:

event (QMouseEvent)

property mouse_right: bool
mouse_wheel_event(event: QWheelEvent)
Parameters:

event (QWheelEvent)

move_event()
property shift: bool
property workscene: QGraphicsScene
property zoom: float
zoom_event()