RWESharp.Modify.Editor.Editor¶
- class RWESharp.Modify.Editor.Editor(mod)[source]¶
-
Base for creating custom viewport editors
Methods
__init__(mod)add_myself(ui[, viewport, name])add_renderable(renderable)init_scene_items(viewport)Called when editor is changed, should add Renderables to scene :return:
level_resized(newrect)Called once level is resized
mouse_move_event(event)mouse_press_event(event)mouse_release_event(event)mouse_wheel_event(event)remove_items_from_scene(viewport)Called when editor is changed, should remove anything it doesn't need :return: None
Attributes
last mouse location on viewport coordinates :return:
- mouse_move_event(event: QMoveEvent)[source]¶
- Parameters:
event (QMoveEvent)
- mouse_press_event(event: QMouseEvent)[source]¶
- Parameters:
event (QMouseEvent)
- mouse_release_event(event: QMouseEvent)[source]¶
- Parameters:
event (QMouseEvent)
- mouse_wheel_event(event: QWheelEvent)[source]¶
- Parameters:
event (QWheelEvent)
- property workscene: QGraphicsScene¶
- property modifiers¶
- add_renderable(renderable: Renderable)¶
- Parameters:
renderable (Renderable)
- init_scene_items(viewport)¶
Called when editor is changed, should add Renderables to scene :return:
- property layer¶
- move_event()¶
- remove_items_from_scene(viewport)¶
Called when editor is changed, should remove anything it doesn’t need :return: None
- zoom_event()¶