BaseMod.effects.effectEditor¶ Classes EffectEditor(mod) class BaseMod.effects.effectEditor.EffectEditor(mod)[source]¶ select_effect(index)[source]¶ mouse_move_event(event: QMoveEvent)[source]¶ Parameters: event (QMoveEvent) update_brush()[source]¶ mouse_left_press()[source]¶ mouse_right_press()[source]¶ init_scene_items(viewport)[source]¶ Called when editor is changed, should add Renderables to scene :return: