BaseMod.geo.geoRenderTexture

Classes

GeoRenderLevelImage(module, depth, geolayer)

class BaseMod.geo.geoRenderTexture.GeoRenderLevelImage(module, depth, geolayer, add_renderable: bool = True)[source]
Parameters:

add_renderable (bool)

update_image()[source]
draw_layer(clear=False)[source]

called when layer should be drawn on screen called on booting of rwe# :return: None

level_resized(rect)[source]
redraw_beams()[source]
redraw_misc()[source]
redraw_pipes()[source]
property drawmap
draw_geo(x: int, y: int, clear: bool = False, updatearound=True)[source]
Parameters:
draw_pipe(point)[source]
draw_crack(point)[source]
getinfo(s)[source]
getinfo2(s, t)[source]
stackpos(spos)[source]
insidedouble(point: QPoint, offset: QPoint) bool[source]
Parameters:
Return type:

bool

checkrot(point: QPoint, offset: QPoint) bool[source]
Parameters:
Return type:

bool

checkcrack(point: QPoint, offset: QPoint) bool[source]
Parameters:
Return type:

bool

is_path(array) bool[source]
Return type:

bool