BaseMod.props.propModule¶ Classes PropModule(mod) class BaseMod.props.propModule.PropModule(mod)[source]¶ move_event()[source]¶ init_scene_items(viewport)[source]¶ Called when editor is changed, should add Renderables to scene :return: render_props()[source]¶ render_prop(index: int)[source]¶ Parameters: index (int) remove_render_prop(index: int)[source]¶ Parameters: index (int) remove_prop(index: int)[source]¶ Parameters: index (int) pop_prop()[source]¶ add_prop(index: int, prop)[source]¶ Parameters: index (int) append_prop(prop)[source]¶ move_prop(index: int, newindex: int)[source]¶ Parameters: index (int) newindex (int) level_resized(rect)[source]¶ Called once level is resized set_visibility(state)[source]¶ set_outline(state, color)[source]¶