BaseMod.tiles.tileRenderTexture

Classes

TileRenderLevelImage(module, depth, tilelayer)

class BaseMod.tiles.tileRenderTexture.TileRenderLevelImage(module, depth, tilelayer, add_renderable: bool = True)[source]
Parameters:

add_renderable (bool)

fill_scene()[source]
add_tile_graphics(pos)[source]
add_material_graphics(pos)[source]
init_graphics(viewport)[source]
render_layer()[source]
change_material_border(enabled)[source]
clear_scene()[source]
draw_layer(clear=False)[source]

called when layer should be drawn on screen called on booting of rwe# :return: None

level_resized(rect)[source]
render_rect(rect: QRect)[source]
Parameters:

rect (QRect)

draw_tile(pos: QPoint, render: bool)[source]
Parameters: