BaseMod.tiles.tileRenderTexture¶ Classes TileRenderLevelImage(module, depth, tilelayer) class BaseMod.tiles.tileRenderTexture.TileRenderLevelImage(module, depth, tilelayer, add_renderable: bool = True)[source]¶ Parameters: add_renderable (bool) fill_scene()[source]¶ add_tile_graphics(pos)[source]¶ add_material_graphics(pos)[source]¶ init_graphics(viewport)[source]¶ render_layer()[source]¶ change_material_border(enabled)[source]¶ clear_scene()[source]¶ draw_layer(clear=False)[source]¶ called when layer should be drawn on screen called on booting of rwe# :return: None level_resized(rect)[source]¶ render_rect(rect: QRect)[source]¶ Parameters: rect (QRect) draw_tile(pos: QPoint, render: bool)[source]¶ Parameters: pos (QPoint) render (bool)