BaseMod.geo.geometryEditor¶
Classes
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- class BaseMod.geo.geometryEditor.GeoBlocks(*values)[source]¶
- Wall = 0¶
- Air = 1¶
- Slope = 2¶
- Beam = 3¶
- Floor = 4¶
- Crack = 5¶
- Spear = 6¶
- Rock = 7¶
- Glass = 8¶
- Hive = 9¶
- ForbidFlyChains = 10¶
- WormGrass = 11¶
- ShortcutEntrance = 12¶
- Shortcut = 13¶
- DragonDen = 14¶
- Entrance = 15¶
- WhackAMoleHole = 16¶
- GarbageWormHole = 17¶
- ScavengerDen = 18¶
- Waterfall = 19¶
- CleanUpper = 20¶
- CleanLayer = 21¶
- CleanBlocks = 22¶
- CleanAll = 23¶
- Inverse = 24¶
- class BaseMod.geo.geometryEditor.GeoTools(*values)[source]¶
- Pen = 0¶
- Brush = 1¶
- Bucket = 2¶
- Line = 3¶
- Rect = 4¶
- RectHollow = 5¶
- Circle = 6¶
- CircleHollow = 7¶
- class BaseMod.geo.geometryEditor.GeometryEditor(mod)[source]¶
-
- property module¶
- block2info() [numpy.uint16 | numpy.uint8 | int, <class 'bool'>][source]¶
- Return type:
[numpy.uint16 | numpy.uint8 | int, <class ‘bool’>]
- init_scene_items(viewport)[source]¶
Called when editor is changed, should add Renderables to scene :return:
- mouse_press_event(event: QMouseEvent)[source]¶
- Parameters:
event (QMouseEvent)
- mouse_move_event(event: QMoveEvent)[source]¶
- Parameters:
event (QMoveEvent)