BaseMod.effects.effectRenderTexture

Classes

EffectRenderLevelImage(editor, depth, ...[, ...])

class BaseMod.effects.effectRenderTexture.EffectRenderLevelImage(editor, depth, effect_index, add_renderable: bool = True)[source]
Parameters:

add_renderable (bool)

change_index(index)[source]
draw_layer() None[source]

called when layer should be drawn on screen called on booting of rwe# :return: None

Return type:

None

level_resized(rect)[source]
draw_pixel(point: QPoint, clear=False)[source]
Parameters:

point (QPoint)