BaseMod.effects.effectRenderTexture¶ Classes EffectRenderLevelImage(editor, depth, ...[, ...]) class BaseMod.effects.effectRenderTexture.EffectRenderLevelImage(editor, depth, effect_index, add_renderable: bool = True)[source]¶ Parameters: add_renderable (bool) change_index(index)[source]¶ draw_layer() → None[source]¶ called when layer should be drawn on screen called on booting of rwe# :return: None Return type: None level_resized(rect)[source]¶ draw_pixel(point: QPoint, clear=False)[source]¶ Parameters: point (QPoint)