BaseMod.properties.propertiesEditor¶ Classes PropertiesEditor(mod) class BaseMod.properties.propertiesEditor.PropertiesEditor(mod)[source]¶ init_scene_items(viewport)[source]¶ Called when editor is changed, should add Renderables to scene :return: seed_changed(seed)[source]¶ waterhandle_moved()[source]¶ water_changed()[source]¶ change_extratiles_manually()[source]¶ extratiles_changed()[source]¶ confirm_resize()[source]¶ border_changed()[source]¶ reposition()[source]¶ update_params()[source]¶ reposition_extra()[source]¶ level_resized(newrect: QRect)[source]¶ Called once level is resized Parameters: newrect (QRect)