BaseMod.camera.cameraRenderable.RenderCamera

class BaseMod.camera.cameraRenderable.RenderCamera(module, depth, camera, add_renderable: bool = True)[source]

Bases: RenderList

Parameters:

add_renderable (bool)

__init__(module, depth, camera, add_renderable: bool = True)[source]
Parameters:

add_renderable (bool)

Methods

__init__(module, depth, camera[, add_renderable])

assign_depth()

change_visibility(state)

edit_camera([edit])

fix_offset(quad)

init_graphics(viewport)

level_resized(rect)

move_event()

movequad(quad)

paintselected([selected])

post_init_graphics(viewport)

remove_graphics(viewport)

remove_myself()

setOpacity(opacity)

setPos(pos)

setScale(scale)

update_camera([setpos, repaint])

zoom_event()

Attributes

property camerarect
update_camera(setpos=True, repaint=False)[source]
move_event()[source]
change_visibility(state)[source]
edit_camera(edit=True)[source]
movequad(quad)[source]
fix_offset(quad)[source]
paintselected(selected=True)[source]
property rectsides
property actual_offset
assign_depth()
init_graphics(viewport)
property is_initiated_grapgics
property level
level_resized(rect: QRect)
Parameters:

rect (QRect)

property manager
property pos: QPointF
post_init_graphics(viewport)
remove_graphics(viewport)
remove_myself()
setOpacity(opacity)
setPos(pos: QPointF)
Parameters:

pos (QPointF)

setScale(scale)
property viewport
property zoom: float
zoom_event()