BaseMod.light.lightEditor

Classes

class BaseMod.light.lightEditor.LightEditor(mod)[source]
update_light_configurables()[source]
init_scene_items(viewport)[source]

Called when editor is changed, should add Renderables to scene :return:

remove_items_from_scene(viewport)[source]

Called when editor is changed, should remove anything it doesn’t need :return: None

mouse_left_press()[source]
mouse_right_press()[source]
mouse_left_release()[source]
mouse_right_release()[source]
mouse_move_event(event: QMoveEvent)[source]
Parameters:

event (QMoveEvent)

tool_specific_update()[source]
tool_specific_release(shadow=True)[source]
update_position()[source]
end_painter()[source]
update_painter()[source]
pos_changed(newpos)[source]
mouse_released(pos)[source]
tool_specific_press(shadow=True)[source]
update_brush_transform()[source]