BaseMod.grid.gridModule.GridModule

class BaseMod.grid.gridModule.GridModule(mod)[source]

Bases: Module

__init__(mod)[source]

Methods

__init__(mod)

add_myself(viewport[, name])

add_renderable(renderable)

change_border()

check_change()

init_scene_items(viewport)

Called when editor is changed, should add Renderables to scene :return:

level_resized(rect)

Called once level is resized

move_event()

remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn't need :return: None

render_module()

update_water()

zoom_event()

Attributes

check_change()[source]
change_border()[source]
render_module()[source]
init_scene_items(viewport)[source]

Called when editor is changed, should add Renderables to scene :return:

level_resized(rect)[source]

Called once level is resized

update_water()[source]
add_myself(viewport: ViewPort, name=None)
Parameters:

viewport (ViewPort)

add_renderable(renderable: Renderable)
Parameters:

renderable (Renderable)

property basemod: BaseMod
property layer
property level: RWELevel
move_event()
remove_items_from_scene(viewport)

Called when editor is changed, should remove anything it doesn’t need :return: None

property zoom: float
zoom_event()