BaseMod.props.propEditor.PropEditor¶
- class BaseMod.props.propEditor.PropEditor(mod)[source]¶
Bases:
EditorMethods
__init__(mod)add_myself(ui[, viewport, name])add_renderable(renderable)find_nearest(pos)flipx()flipy()init_scene_items(viewport)Called when editor is changed, should add Renderables to scene :return:
level_resized(newrect)Called once level is resized
mouse_move_event(event)mouse_press_event(event)mouse_release_event(event)mouse_wheel_event(event)place()remove_items_from_scene(viewport)Called when editor is changed, should remove anything it doesn't need :return: None
rotate(rot)setprop(props)Attributes
last mouse location on viewport coordinates :return:
- property transform: [<class 'PySide6.QtCore.QPointF'>, <class 'PySide6.QtCore.QPointF'>, <class 'PySide6.QtCore.QPointF'>, <class 'PySide6.QtCore.QPointF'>]¶
- add_myself(ui, viewport=None, name=None)¶
- add_renderable(renderable: Renderable)¶
- Parameters:
renderable (Renderable)
- init_scene_items(viewport)¶
Called when editor is changed, should add Renderables to scene :return:
- property layer¶
- property modifiers¶
- mouse_middle_press()¶
- mouse_middle_release()¶
- mouse_move_event(event: QMoveEvent)¶
- Parameters:
event (QMoveEvent)
- mouse_press_event(event: QMouseEvent)¶
- Parameters:
event (QMouseEvent)
- mouse_release_event(event: QMouseEvent)¶
- Parameters:
event (QMouseEvent)
- mouse_right_release()¶
- mouse_wheel_event(event: QWheelEvent)¶
- Parameters:
event (QWheelEvent)
- remove_items_from_scene(viewport)¶
Called when editor is changed, should remove anything it doesn’t need :return: None
- property workscene: QGraphicsScene¶
- zoom_event()¶